SVR'D - Macrodata Refinement

SVR'D is a personal project to recreate environments from the Apple TV+ series "Severance" in Unreal Engine 5. You can read more about this project on my website! https://www.herda.me/work/svrd-in-ue5

To date I've largely completed the Macrodata Refinement department, including the connected spaces of the kitchenette and the bathroom. They were entirely modeled from scratch based on what's seen on screen as well as in set photos found around the web (in many cases I could identify the product used as a prop and find more references that way).

I used Blender to do the modeling, Substance Designer and Painter to do some of the texturing, and Unreal Engine 5 to put it all together into a somewhat playable experience (thought there isn't much to do). Eventually I'd love to build some of the other departments and spaces seen in the show, and connect them up using a maze of randomly-generated hallways.

Hello Hell(y)!

Hello Hell(y)!

The dark green bathroom is such a nice contrast to the bright green of the main MDR space. Originally I hadn't intended to include it, but I had so much fun making it.

The dark green bathroom is such a nice contrast to the bright green of the main MDR space. Originally I hadn't intended to include it, but I had so much fun making it.

I gathered a ton of reference material into PureRef, often with the spectacular help of my fellow fans in the Lumon Industries Discord server!

I gathered a ton of reference material into PureRef, often with the spectacular help of my fellow fans in the Lumon Industries Discord server!

The Macrodata Refinement terminal.