I'm a UI designer, graphic designer, and illustrator working in the web & app design world—but I'm always dabbling with game art and 3D modeling!
As an Interactive Art Director at Mindgrub I've had experience working in a senior design capacity, helping to lead a large design team while serving as a leading design voice in the company's emerging tech practice. I've had the pleasure of working on projects involving product design, UX, 3D art, AI, and virtual reality for a diverse set of clients, ranging from large government agencies to small startups.
BronyCon was a major non-profit charity-oriented pop culture event in Baltimore, Maryland, reaching up to 10k+ attendees each year. While it was in Baltimore (starting in 2013 through the final event in 2019) I volunteered as the event's Head of Design, managing a remote and distributed team of artists, illustrators, and designers. Together, we executed on numerous print, digital, merchandise, and installation design projects, and nearly everything in between.
As a designer at Figure 53, I managed the UX and visual design for the company's suite of macOS and iOS applications and executed on web design and front-end development projects. In addition, I was responsible for the stewardship of the company's visual identity and brand assets, and for the creation of marketing assets across various media.
At Chalk & Chisel (then called Bolster Labs) I was responsible for UX and visual design for a range of projects, including web apps, mobile apps, event infographics, and more for high-profile clients such as NASA, Nike, and LIVESTRONG.
At MICA I worked as part of the institution's marketing department. I worked on graphic design projects and helped manage and expand the school's web presence across faculties and departments.
Starting as an intern and moving to a full-time position a year later, I worked as a part of a close-knit and brilliant team of dedicated designers, building and developing a range of websites for diverse clients. Projects ranged from small "brochure" sites to large organizational portals, and involved a variety of technologies, such as HTML/CSS, Javascript (jQuery, MooTools, etc.), PHP, and content management systems like Drupal.