Lauren Herda
Lauren Herda
Pro Designer and Amateur 3D Artist
Baltimore, United States

Summary

I'm a UI designer, graphic designer, and illustrator working in the web & app design world—but I'm always dabbling with game art and 3D modeling!

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Skills

Web Design3D ModelingUI DesignGraphic DesignVector IllustrationApp Design

Software proficiency

Blender
Blender
Illustrator
Illustrator
Figma
Figma
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Cinema 4D
Cinema 4D
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Procreate
Procreate

Experience

  • Interactive Art Director at Mindgrub
    Baltimore, United States of America
    March 2018 - Present

    As an Interactive Art Director at Mindgrub I've had experience working in a senior design capacity, helping to lead a large design team while serving as a leading design voice in the company's emerging tech practice. I've had the pleasure of working on projects involving product design, UX, 3D art, AI, and virtual reality for a diverse set of clients, ranging from large government agencies to small startups.

  • Head of Design - Volunteer at BronyCon (Lunar Solis Corp.)
    Baltimore, United States of America
    September 2013 - August 2019

    BronyCon was a major non-profit charity-oriented pop culture event in Baltimore, Maryland, reaching up to 10k+ attendees each year. While it was in Baltimore (starting in 2013 through the final event in 2019) I volunteered as the event's Head of Design, managing a remote and distributed team of artists, illustrators, and designers. Together, we executed on numerous print, digital, merchandise, and installation design projects, and nearly everything in between.

  • UI/UX Designer at Figure 53
    Baltimore, United States of America
    April 2014 - March 2017

    As a designer at Figure 53, I managed the UX and visual design for the company's suite of macOS and iOS applications and executed on web design and front-end development projects. In addition, I was responsible for the stewardship of the company's visual identity and brand assets, and for the creation of marketing assets across various media.

  • Senior Designer at Chalk + Chisel
    Baltimore, United States of America
    November 2011 - April 2014

    At Chalk & Chisel (then called Bolster Labs) I was responsible for UX and visual design for a range of projects, including web apps, mobile apps, event infographics, and more for high-profile clients such as NASA, Nike, and LIVESTRONG.

  • Manager of Web & Print Design at Maryland Institute College of Art
    Baltimore, United States of America
    April 2010 - November 2011

    At MICA I worked as part of the institution's marketing department. I worked on graphic design projects and helped manage and expand the school's web presence across faculties and departments.

  • Design Intern & Junior Web Designer at B. Creative Group
    Baltimore, United States of America
    August 2007 - January 2010

    Starting as an intern and moving to a full-time position a year later, I worked as a part of a close-knit and brilliant team of dedicated designers, building and developing a range of websites for diverse clients. Projects ranged from small "brochure" sites to large organizational portals, and involved a variety of technologies, such as HTML/CSS, Javascript (jQuery, MooTools, etc.), PHP, and content management systems like Drupal.